Compare with the final version:Īlso note the very slight changes to the stat icons that are to the left, and the addition of a 0 beside each of them. The seventh image displays different powerups in the inventory. The fourth image retains a placeholder graphic in the game's data.
Plus one of the players in the older image is using Link instead of Fox McCloud. The third image replaces a bland picture of four players that are motionless with something a bit more action-packed. They seemingly replaced it with something that is a bit more exciting. The second image in the tutorial has an older version with a different picture of Donkey Kong. Several images in the "How to play" guide for Smash Run were given overhauls, with changes ranging from minor to large. However, all of these characters are fought in the first stage in this version, meaning they remain unseen. Game & Watch, PAC-MAN, Mario, Donkey Kong, Luigi and Little Mac) all have preview images intended to be used during All-Star mode, similar to those seen in the Wii U version. Despite the DLC characters being moved to a separate screen as of version 1.1.3, these buttons still weren't used, instead made obsolete with an "Extra Fighters >" button and a "< Normal Fighters" button. They match the style of the buttons used on the stage select screen used for switching between pages once the first page is full, which can only happen if DLC stages are downloaded. The Magnus trophy has a c01 folder, but it's empty. The Mii Ninja Hat is higher poly than c00. The Wii Fit Trainer trophy has its polygons in slightly different places and her left thigh is.remarkably pointy, more than likely a mistake with polygons. The Fiend's Cauldron trophy has slightly brighter textures. The Golden Interior trophy is at an angle and has the trophy base as part of the model. (Source: SeñorLuigiSmash) "c01" VariationsĪ few models have a c01 folder (usually used for character's alternate costumes) containing unused, slightly different variations. Years later, the same screenshot found its way on Ultimate, but in a much higher resolution.
Interestingly, visible on the jumbotron is a placeholder version of the character blurb screen, ripped directly from the arcade Super Punch-Out!!, that depicts the player fighting Vodka Drunkenski. The fighter icons, the interface, Mario, and Link are still in Brawl's style. The layout of the stage is very similar to the final version, but the background is different and much simpler. Brawl, the same texture can be seen in the game's first trailer, albeit blurry.
This picture was probably taken at the start of the game's development, when it was relatively close to its predecessor, Super Smash Bros. 4 depicting Mario and Link fighting on an early version of the Boxing Ring stage. Located in data\stage\melee\PunchOut_c\model\S51_vision\normal.bch as vision_test01 is a low resolution (resized) early picture of Super Smash Bros. 16 Alternate Costume StreetSmash Tokens.